Back in 1984 Tokyo Weekender was a black and white tabloid-sized newspaper, covering life in bubble-era Tokyo.
The same year, a young game designer Jordan Mechaner created a game in his Yale dorm room that would change the world.
The Japan inspired fighting game he created ‘Karateka’ become something of a cult classic and led Mechner on the path to creating other games including smash hit Prince of Persia.
Today, via his personal website game designer Mechner confirmed that he will revisit feudal Japan with a remake of his 80s blockbuster Karateka, downloadable later this year on XBOX 360 and Playstation 3.
“Making the original Karateka was a labor of love. To have so many people embrace it and share the impact that game had on them has been incredibly fulfilling,” Mechner said.
“In remaking Karateka, I want to honor the original with a compact, pick-up-and-play game that is fluid, atmospheric and beautiful.”
Originally published by Broderbund in 1984 for the Apple II, Karateka was one of the gaming world’s first blockbusters.
As home computing was just taking form, Karateka hooked gamers with simple, addictive 2D fighting mechanics that incorporated cinematic storytelling through fluid, lifelike animation.
For the first time since the making of Ubisoft’s bestseller Prince of Persia: The Sands of Time, Mechner is taking an active role in the day-to-day game development process as Karateka’s Creative Director.
Like Prince of Persia: The Sands of Time, the new Karateka is a remake that reinvents Mechner’s classic gameplay for this generation.
Karateka will be available for Playstation and Xbox later this year.